Few authors have achieved such renown as World Fantasy Life Achievement honoree and Grand Master by the Science Fiction Writers of America, Andre Norton. With the love of readers and the praise of critics, Norton's books have sold millions of copies worldwide. The Five Senses Set - Hearing: A mage, seeking to enslave the Valley and destroy the Forest, has brutally sundered a family. A mother has fled into the woods with her infant girl-child, while the depraved sorcerer holds the babe's twin--a boy--captive in a black tower. The mother dies but the girl survives. Adopted by the strange denizens of the Forest--safe from the mage's malevolent influence--she grows to young womanhood, cultivating a cherished skill that has been denied the others of her kind: the ability to truly hear the sounds of her world. But her future will be fraught with trial and terror, for only she can smash the chains that shackle the Balley and its inhabitants. It is her destiny to confront sorcerer and demon minions, and to oppose the one she must conquer and free: the magician's protégé and her most powerful adversary. Her bane and blood. Her brother. “Stunningly vivid...a tale of ancient powers, bound and loose...Norton’s realistically portrayed characters are especially appealing. What more could you want from a story?” – Starlog “A superb storyteller with a narrative pace all her own.” – New York Times “The Grande Dame of science fiction.” – Life Magazine
Few authors have achieved such renown as World Fantasy Life Achievement honoree and Grand Master by the Science Fiction Writers of America, Andre Norton. With the love of readers and the praise of critics, Norton's books have sold millions of copies worldwide.
The Five Senses Set - Sight: The King's lottery has determined that Twilla, young, orphaned apprentice of a renowned wise woman, must marry -- for only the wedded can survive the terrible fate awaiting those who penetrate the primeval forest. Altered by a talisman of great power, she escapes her unwanted lot -- joining a commander's tragically blinded son on a remarkable journey from peril to peril. For they are the chosen who must rescue the vanquished of an ancient war of magic’s. . . and shape the destiny of a bloody, disputed land.
“CLASSIC NORTON” – Publisher’s Weekly
“Refreshing and inviting, a certain audience-pleaser from the grand-masterly author” – Kirkus Reviews
“These magical worlds have real wonders.” Locus
“A superb storyteller with a narrative pace all her own.” – New York Times
“The Grande Dame of science fiction.” – Life Magazine
### About the Author
Over a celebrated career that has already spanned six decades, Andre Norton has written many highly regarded works of fantasy and science fiction, including *Scent of Magic, Mirror of Destiny, The Hands of Lyr, Brother to Shadows,* and the popular *Witch World* and *Beast Master* series. She has received lifetime achievement awards in both science fiction and fantasy, the most prestigious honors in her field. Ms. Norton presently resides in Tennessee.
In the crowded firmament of contemporary fantasists, no star shines brighter than Andre Norton - a dazzlingly inventive crafter of otherworlds and wonders, and past recipient of the World Fantasy Convention's Life Achievement Award. And now the Grandmaster returns with the riveting tale of two courageous young adventurers...and their perilous quest for light. The blackened and desolate land called the Ryft was once paradise - the magnificent garden of the goddess Lyr. But that was lifetimes ago - before an old and crafty evil descended upon the world. While still a child, Alnosha came to this ruined place of dread and despair. And here, under the loving guidance of the forgotten goddess' last priestess, Alnosha first discovered and honed her extraordinary hand-talent: the ability to divine by touch. Now another has come to the Ryft - an embittered High Born youth, outlawed and pursued by the villainous servants of a false god. Though he hates and mistrusts all mystical powers, the fugitive Kryn is inexplicably drawn to Alnosha, the Gifted One. And together they embark upon a strange and perilous odyssey that will lead them from the broken lands to the savage city...and into the malevolent heart of an all-consuming darkness. For ancient hands that once held the bounty of the sun are guiding their every step - shattered hands that Alnosha and her reluctant champion must restore at all costs...or face a hopeless and terrifying future eternally trapped in evil's thrall.
### About the Author
For well over a half century, **Andre Norton **has been one of the most popular science fiction and fantasy authors in the world. Since her first SF novels were published in the 1940s, her adventure SF has enthralled readers young and old. With series such as* Time Traders, Solar Queen, Forerunner, Beast Master, Crosstime, *and *Janus*, as well as many stand-alone novels, her tales of action and adventure throughout the galaxy have drawn countless readers to science fiction.
Her fantasy, including the best-selling *Witch World* series, her "Magic" series, and many other unrelated novels, has been popular with readers for decades. Lauded as a Grand Master by the Science Fiction Writers of America, she is the recipient of a Life Achievement Award from the World Fantasy Convention. Not only have her books been enormously popular; she also has inspired several generations of SF and fantasy writers, especially many talented women writers who have followed in her footsteps. In the past two decades she has worked with other writers on a number of novels. Most notable among these are collaborations with Mercedes Lackey, the *Halfblood Chronicles,* as well as collaborations with A.C. Crispin (in the *Witch World* series) and Sherwood Smith (in the *Time Traders *and *Solar Queen *series). An Ohio native, Ms. Norton lived for a number of years in Winter Park, Florida, and now makes her home in Murfreesboro, Tennessee, where she continues to write, and presides over High Hallack, a writers' resource and retreat.
The Dales of Andre Norton’s Witch World have endured wars, natural disasters, the predations of strange creatures, and treachery. None loves the land as well as Lorcan, orphaned at birth, who has sought his birthright for as long as he can remember. Exiled from his native land when it was invaded by Alizon, he spent his youth in Paltendale where he was treated as an outsider, especially by Hogeth, an heir of that dale, who resented Lorcan’s presence when both were still young men.
When he came of age, Lorcan left to seek his own destiny. Since then, he has fought valiantly to rid the Dales of the Alizon invaders, but not even his efforts can prevent the deaths of many people, and the destruction of many keeps and garths. The war now over, he has survived, but so have those who would plunder the lands of the survivors. And among the plundering bandits is his nemesis from Paltendale, now more bitter and determined to vanquish Lorcan.
During his travels Lorcan has joined with five blank shields, who, fighting together for common cause, become his boon companions. Then he meets a young noble lass, from a dale known as Honeycoombe for its beekeeping. Her dale has been decimated by the war, but with Lorcan and his band, she will try to rebuild a home where they all can live in peace. Lorcan feels that he might at last find happiness with the valiant fair maiden. But Hogeth now leads marauders across the dales, destroying what they cannot rightfully have, and there will be no peace in the dales until Lorcan and Hogeth settle their old, bitter score.
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### From Publishers Weekly
Though fantasy veteran Norton, who died earlier this year, receives first billing, New Zealander McConchie indicates in her acknowledgments that she, with her mentor's blessing, wrote this entertaining, if unspectacular, novel set in Norton's Witch World. When invaders destroy 10-year-old Lorcan's family and lands, he becomes the Keep Lord of Erondale. Five years later, the destitute lad has managed to master some weaponry and strikes out on his own. Due to hidden wealth entrusted to a faithful family retainer, he's no longer penniless, but he still needs all his resourcefulness and courage to survive. Meanwhile, Meive of Landale, a young beekeeper, loses her home and family to outlaws. Meive can communicate with her bees, who in the tale's most unusual twist are magical warrior bees led by the wise and powerful Bee-Goddess. Aided by the hymenopteran hivers, Lorcan and Meive set about freeing dalefolk from the tyranny of vile renegades and restoring Landale as a haven. Witch World fans will find this "collaboration" fits smoothly into the series. *(Dec.)*
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### From Booklist
Lorcan, former heir to Erendale, must make a new life for himself after the wars with Alizon. While traveling, he falls into the hands of bandits, from whom he is rescued by Meive, a beekeeper and lady of power, who has lost her own kin. They work together to rebuild Meive's dale, aiming to create a haven for those who have lost land or kin and are willing to work for the common good. In this well-crafted fantasy set in the late Norton's Witch World, she and McConchie, her collaborator on two previous Witch World novels, have produced a seamless page-turner. Although the basic setting is familiar after more than 40 years' worth of Witch World stories, the book's quite convincing picture of a land without rulers or laws in the wake of disaster is more than a little timely. *Frieda Murray*
*Copyright © American Library Association. All rights reserved*
From the Far Reaches of Space to the Unknown Depths of Past Time
—Rapid-fire Science Fiction Adventure from
''One of the most popular authors of our time.''
Was Andas an android—or the rightful Emperor, held prisoner on a distant planet while an android impersonated him on the Empire's throne world Was Tallhassee Mitford a modern archaeologist suffering from strange delusions, or has an ancient Egyptian ankh somehow hurled her personality far back in the mists of time to a Nubian kingdom where she is now a warrior princess named Ashake, caught up in a struggle between the gods of Egypt Two very different heroes in the grip of forces beyond control, beyond comprehension, both destined to be the only hope of doomed civilizations. . . .
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"Excellent ... science fiction at its best."
Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Once, they were role-playing gamers in our world.They came from different places and different backgrounds.Now they’re summoned together by some magical force…to a land that mirrors the games they used to play. Quag Keep Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home? At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
Andre Norton and Sherwood Smith have collaborated on Solar Queen and Time Traders novels, but never before have they created as rousing an adventure as awaits Ross Murdock, Gordon Ashe, and the rest of the Time Patrol in Ancient Atlantis.
In Earth's future, when time travel has become possible, the Time Patrol is the top secret government agency that protects Earth's past, so that our history will not become corrupted by invaders from either our future or from other worlds. For many years, Murdock, Ashe, and other members of the Time Patrol have contended with threats to our time continuum, none more deadly than the alien Baldies, who hate other high-tech civilizations and want to destroy Earth.
Evidence of time travel has been found in ruins dating to the ancient world . . . in the legendary realm of Atlantis. So Murdock, Ashe, Eveleen Riordan, and other Time Patrollers deck themselves out as foreign traders to discover whether something is amiss in Atlantis. They find that the Baldies are there, as evidenced by sophisticated, high-tech equipment, whose purpose it is impossible to fathom. As they try to derail the Baldies' plot, the Time Patrollers realize that time is running out on their mission, when Atlantis is shaken by tremors that presage a cataclysm that may be the disaster that sank the fabulous island state.
But they must be sure they act to preserve, not destroy, history--and if they're wrong, it'll be too late . . . for them and for Earth's future.
Having revitalized the classic* Solar Queen* series to critical acclaim, Andre Norton and Sherwood Smith now turn their storytelling talents to Norton's popular *Time Traders* series.
Time agents Ross Murdock and Eveleen Riorden are recalled from their honeymoon to take part in a dangerous assignment: find a team of Russian scientists who have vanished without a trace from a research mission in the past of a far-off planet. Along with a team of Russian time Agents with their own mysterious agenda and Saba, a new agent teamed with Gordon Ashe, they leap into the alien world's distant history.
There they encounter several alien races, whose appearance, language, and customs are almost incomprehensibly strange. Something changed this world, and music seems the only tool that might prove a key to unlocking the planet's secrets.
But as they try to decipher a digital alien Rosetta stone, time is running out for their mission. Ross now knows what happened to the missing scientists--but can he save his team before they too vanish forever?
This thrilling adventure of a desperate race against treacherous time itself is a tale filled with excitement and wonder in the grand *Time Traders* tradition.
The new novel in the popular "Solar Queen" series. Hesprid IV can't be that bad. Especially when it holds such a huge deposit of lucrative cielanite ore. Or so thinks Dane Thorson and the rest of the crew of the "Solar Queen", and its new sister ship, the recently recovered derelict "North Star". The plan seems simple--make landfall, mine ore, leave. Too bad things are never as easy as they appear.
On the distant jungle world of Janus, Naill Renfro hopes to work off his debts and begin his life anew. But soon Naill begins to remember another place, in another time--when he was not human, but something else: a native of Janus, in the days before its civilization fell. Embarking on a quest to learn more of his alien heritage, Naill will discover the mysterious source of his strange new memory, the fate of the others of his kind--and the story of human invaders who devastated the once-proud world!
Murdoc Jern’s father, an interstellar gem trader, was murdered by outlaw competitors and left behind an odd ring, large enough to fit over the finger of a space suit. With his companion Eet, a strange feline mutant with phenomenal mental powers, he soon discovered that the stone in the ring was actually a Zero Stone—an alien device left behind by an ancient vanished race—and it was the key to powers beyond human imagination. Murdoc and Eet had to solve the secret of the Zero Stone, and very quickly, because very greedy and dangerous people wanted that ring, and wouldn’t hesitate at a second murder to obtain it. Publisher’s Note: Search for the Star Stones was originally published in parts as The Zero Stone and its sequel Uncharted Stars. This is the first time both novels have appeared in one volume.
Contains the two stories, "Port of Dead Ships" and "Seakeep."
In the wake of their defeat of Pagin of Karsten, the Witches of Estcarp await news of those who have been lost or missing since the battle, and a young Sulcar woman awakens to her Power only to do battle with an ancient evil.
The Constellation of the Wolf was an area of the galaxy few spacemen wanted to visit, for its sparse worlds were home only to the outcasts of the civilized worlds. But now it had been learned that there was one among its runaway refugees who was more than just a misfit—one who was a definite danger to all humanity.
The hunt was on for the desperate young man called Joktar—for if he was what they said he was, he could contaminate the universe!
Andre Norton, the celebrated author of Witch World and many other fantasy adventures, offers a new novel unique among her works, set in a realm not dissimilar to northern England in the sixteenth century: also, the Dismals of Northern Alabama are the model for part of the exotic setting. Drucilla, Sabina, and Tamara, identical sisters born to Desmond, Earl of Skorpys, understand the price of being princesses in a realm bordered by fractious neighbors. For generations their land has been plagued by incursions, raiding parties, and more serious conflicts with Gurlyon, the land to their North. But when these three plucky young ladies are kidnapped as part of a plot to undermine their father's domain, they are taken to a mysterious realm where they experience terrors unlike anything they could imagine.Their captors, fearing pursuit, thrust the princesses into a deep recess in a bizarre underworld called the Dismals. Once there, they must fend off hideous creatures, and a young man who claims to be lord of this dark, forbidding realm. Not sure whether he is friend or foe, they must depend on their wits, on each other, and on the mind-link that binds them together. Only thus can they escape the bizarre nether-realm they must roam in search of a way home.Their travails test them in ways they cannot foresee, both physically and magically. Powerful forces work against them, but together they may yet escape, and help right the wrong that brought them to the strange realm in the first place.At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
Oak, Yew, Ash, and Rowan: the four powers of the world, all once great and mighty, now yielding to the effects of centuries of war. A King of Oak and a Queen of Yew sit on the thrones of the land--the King is a drunken lout, the Queen a magical schemer. Ash and Rowan are nearly dead, their totem trees in the sacred square withering away to nothing.
Allis falling into place for the power-hungry Queen Ysa, who will stop at nothing to ensure the continuation of her line. Only one thing may stand in her way: a long-ago prophesy that Daughter of Ash will one day rise again to reclaim her rightful place on the throne.
But deep in the swamps, in the care of the witch-healer all need and all fear, there is a young girl-woman who can not be the witch's daughter; a girl who by virtue of her beauty and elegance, and simmering power, can only be a Daughter of Ash, the one who will rise to fulfill the prophecy--and the destiny of her birthright.
Publisher's Note: From the Sea to the Stars was originally published in parts as Sea Siege and Star Gate. This is the first time both novels have appeared together.
Sea Siege: The nuclear war had come at last and the research team on an island in the West Indies thought they had been lucky to survive. But survival was going to require more than luck, when they found themselves under attack by sea creatures out of darkest legend, directed by a malevolent intelligence from the depths of the sea.
Star Gate: Long ago, the Star Lords had come from a dying Earth to Gorth, where they helped the inhabitants build a civilization. Now some of the Lords have resumed wandering among the stars, but others have decided to travel through an interdimensional gate to another Gorth in a parallel universe. And when they find that in this universe the Star Lords from Earth conquered and enslaved the people of Gorth, their course is clear. They must battle their counterparts to free Gorth--even if it means their own destruction.
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Times are changing in Rendelsham. The old King is dead, and the foolish Prince Florian has assumed the throne. Florian's mother, Queen Ysa of the House of Oak, still controls the land from behind the scences, but her job grows more difficult every day. Her unworthy, headstrong son is harder to control than her husband was, and she must spend more time than ever masking her own movements. Her husband's illegitimate daughter Ashen, heir to the nearly dead House of Ash, still causes trouble by her very existence, and must never be given an opening to the throne. The barbarian Sea-Rover clan presents problems from the edge of the Bog, Ysa's newest magical ally has been exposed as a traitor, and nothing is going as Ysa had planned.
And still the unknown yet encroaching threat from the North continues to grow.
Through births and deaths, marriages and duels, love and betrayal, magic and force, the four Houses of Rendelsham can only survive by the strength of their unity--but is unity possible in such a court of intrigue as this one?