On her last day of high school, Cassandra Devlin walked out of exams and into a forest. Surrounded by the wrong sort of trees, and animals never featured in any nature documentary, Cass is only sure of one thing; alone, she will be lucky to survive.
The sprawl of abandoned blockish buildings Cass discovers offers her only more puzzles. Where are the people? What is the intoxicating mist which drifts off the buildings in the moonlight? And why does she feel like she’s being watched?
Increasingly unnerved, Cass is overjoyed at the arrival of the formidable Setari. Whisked to a world as technologically advanced as the first was primitive, where nanotech computers are grown inside people’s skulls, and few have any interest in venturing outside the enormous whitestone cities, Cass finds herself processed as a , a refugee displaced by the gates torn between worlds. Struggling with an unfamiliar language and culture, she must adapt to virtual classrooms, friends who can teleport, and the ingrained attitude that strays are backward and slow.
Can Cass ever find her way home? And after the people of her new world discover her unexpected value, will they be willing to let her leave?
France, under the rule of the Court of the Moon, is a country of cyclical change, where the true rulers arrive every night to compete among themselves, and humans are backdrop, witnesses, inessential – and yet inextricably intertwined.
It is the reign of the Gilded Tower, and fashions are daring.
Death and the Moon
One does not simply walk onto another planet. At least not without the help of a daughter who has developed unlikely powers, fought an intra-dimensional war, and then arranged for a family relocation to a futuristic clone of Earth. Laura Devlin would gladly have paid any price to have her daughter back, so living in a techno-paradise with spaceship views is merely an added bonus. And a dream come true.
But Arcadian paradises do not come without complications. Laura’s include a plethora of psychic grandchildren. Interplanetary diplomacy. Her daughter’s immense fame. And KOTIS, the military watchdog that seems to consider Laura’s entire family government property.
Forewarned by her daughter’s experiences, Laura had anticipated as many problems as she could, and didn’t doubt her ability to cope with the rest. But she had not planned on Gidds Selkie, a military officer and not at all the sort of man lifelong geek Laura had ever imagined would find her interesting.
Burned in the past, Laura is surprised to find herself tempted. Is this a new start to go with a new world? Or a mismatch doomed to failure?
Fallon DeVries has a sister who lives only in his mind. Paying the price of magic gone wrong, Aurienne is trapped watching a world she cannot touch, only able to communicate with her brother while he sleeps.
And it’s slowly killing him.
Fallon and Auri’s best chance of untangling their lives is to win the help of a mage of unparalleled ability. But how can they ask for help when the warped spell prevents him from speaking?
Besides, Rennyn Claire - once the most powerful mage in the world - is a shadow of her former self: ill, injured and unlikely to recover unless she can hunt down the monster who once tried to make her his slave. But that Wicked Uncle is nowhere to be found, and other dangers, once slumbering dormant, are stirring…
When a motionless woman dressed in white appears in the village of Falk, Kendall Stockton has no inkling that the strange apparition will soon leave her homeless, and tangled in the affairs of mages and monsters. For the white figure is the first sign of a spell which will shatter cities, and make the caster as powerful as the gods.
Saved by a stranger who claims her goal is to stop the woman, Kendall is torn between admiring the mage Rennyn Claire’s strength, and doubting her methods. What is Rennyn willing to do to win? Do the best of intentions justify pragmatic sacrifice, or is Rennyn Claire no better than the monster she is trying to stop?
The conclusion of the story begun in "The Silence of Medair". A glossary of terms can be found at the end of the book.
Five hundred years after the Empire she served fell before the Ibisian invasion, Medair has betrayed her Emperor’s memory by helping the descendants of the invaders. She knows she will be reviled, that to thousands she is hero-become-villain. Her one goal is to return to the hidden cave where she slept out of time, and hope that she wakes in a world where the name Medair an Rynstar has been forgotten.
Assassins, armies, and desperate magic complicate Medair’s plan of escape, leading her inexorably to face the very people her choice has cost the most. She has learned that you can never to return to your past, or run from the consequences of your actions, but can she find a way to live in defeat?
Time stole victory.
Medair an Rynstar returned too late to drive back the Ibisian invasion. Centuries too late.
When friend and enemy have become the same thing, what use are the weapons Medair planned to use to protect her Empire? There is no magic, no artefact, no enchanted trinket which can undo the past.
But no matter how Medair wishes to hide from the consequences of her failure, there are those who will not allow her the luxury of denying the present. Her war is already lost, but she carries weapons which could change the course of new battles.
With the skirmishes of war beginning, and hunters in near pursuit, it is her conscience Medair cannot escape. Whose side should she be on? What is she really running from?
What happens when the plot ends? A relentless barrage of weddings, babies, and planetary colonisation! Meandering through the two years following the conclusion of the Touchstone Trilogy, this self-indulgent collection of family reminiscence is more saccharine than dramatic, with the most action to be found in snowball fights.
For those who truly just want to know what happens next, no matter how mundane, read on for the everyday, ordinary lives of psychic space ninjas playing house.
Madeleine Cost is working to become the youngest person ever to win the Archibald Prize for portraiture. Her elusive cousin Tyler is the perfect subject: androgynous, beautiful, and famous. All she needs to do is pin him down for the sittings.
None of her plans factored in the Spires: featureless, impossible, spearing into the hearts of cities across the world – and spraying clouds of sparkling dust into the wind.
Is it an alien invasion? Germ warfare? They are questions everyone on Earth would like answered, but Madeleine has a more immediate problem. At Ground Zero of the Sydney Spire, beneath the collapsed ruin of St James Station, she must make it to the surface before she can hope to find out if the world is ending.