An elite shifter academy, a hot guy, an arch-nemesis, and a whole shitload of trouble. Elena Jensen doesn't belong at Alpha Wolf Academy, the most prestigious shifter university in North America, but she has no choice. She's stuck here whether she figures out how to fit in or not. Her solution comes in the form of guy with emerald eyes and dark, wavy hair...but with that solution comes danger. Because just as Elena begins to rethink her opinions on soulmates, her crush's twin sister makes it her personal goal to destroy Elena's reputation and get her expelled. But those problems soon take a backseat when the academy is besieged by soldiers, and the only way to save the school and everyone in it is to put herself in danger. When it's life or death, the enemy of your enemy is your friend... or at least, Elena hopes so. Because more than just her life depends on it. Fans of Vampire Academy and Legacies will want to sink their teeth into Alpha Wolf Academy!
Tavi of Calderon, now recognized as Princeps Gaius Octavian and heir to the crown, has achieved a fragile alliance with Alera's oldest foes, the savage Canim. But when Tavi and his legions guide the Canim safely to their lands, his worst fears are realized. The dreaded Vord-the enemy of Aleran and Cane alike-have spent the last three years laying waste to the Canim homeland. And when the Alerans are cut off from their ships, they find themselves with no choice but to fight shoulder to shoulder if they are to survive. For a thousand years, Alera and her furies have withstood every enemy, and survived every foe. The thousand years are over…
I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.
You may have heard of me.
So begins the tale of Kvothe—from his childhood in a troupe of traveling players, to years spent as a near-feral orphan in a crime-riddled city, to his daringly brazen yet successful bid to enter a difficult and dangerous school of magic. In these pages you will come to know Kvothe as a notorious magician, an accomplished thief, a masterful musician, and an infamous assassin. But THE NAME OF THE WIND is so much more—for the story it tells reveals the truth behind Kvothe’s legend.
Dissolute nobles, master spies, and the unlikeliest of heroes, Alec and Seregil have survived exile, treachery, and black magic. But the road that lies ahead is the most hazardous they've ever traveled. For with enemies on all sides, they must walk a narrow path between good and evil where one misstep might be their last.
Having escaped death and slavery in Plenimar, Alec and Seregil want nothing more than to go back to their nightrunning life in Rhíminee. Instead they find themselves saddled with Sebrahn, a strange, alchemically created creature - the prophesied 'child of no woman.' Its moon-white skin and frightening powers make Sebrahn a danger to all whom Alec and Seregil come into contact with, leaving them no choice but to learn more about Sebrahn's true nature.
With the help of trusted friends and Seregil's clan, the duo set out to discover the truth about this living homunculus - a journey that can lead only to danger or death. For Seregil's old nemesis Ulan í Sathil of Virèsse and Alec's own long-lost kin are after them, intent on possessing both Alec and Sebrahn. On the run and hunted, Alec and his comrades must fight against time to accomplish their most personal mission ever.
Now Briggs begins an extraordinary new series set in Mercy Thompson's world – but with rules of its own.
INTRODUCING THE ALPHA AND OMEGA NOVELS…
Anna never knew werewolves existed until the night she survived a violent attack.and became one herself. After three years at the bottom of the pack, she'd learned to keep her head down and never, ever trust dominant males. But Anna is that rarest kind of werewolf: an Omega. And one of the most powerful werewolves in the country will recognize her value as a pack member – and as his mate.
Garrett's newest visitors are a pack of lovelies led by his main squeeze Tinnie Tate and her friend, Alyx Weider, the spoiled daughter of the largest brewer in town. Her father needs Garrett'shelp-his workers are being attacked by everything from giant insects to ghosts. Garrett takes the case. After all, working for the Weiders means free beer. But it also means serious danger.
Escaping from the attentions of the Bondsmagi Locke Lamora, the estwhile Thorn of Camorr and Jean Tannen have fled their home city. Taking ship they arrive in the city state of Tal Varrar where they are soon planning their most spectacular heist yet; they will take the luxurious gaming house, The Sinspire, for all of its countless riches. No-one has ever taken even a single coin from the Sinspire that wasn't won on the tables or in the other games of chance on offer there. But, as ever, the path of true crime rarely runs smooth and Locke and Jean soon find themselves co-opted into an attempt to bring the pirate fleet of the notorious Zamira Drakasha to justice. Fine work for thieves who don't know one end of galley from another. And all the while the Bondsmagi are plotting their very necessary revenge against the one man who believes e has humiliated them and lived; Locke Lamora.
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all creation. That struggle has now come to the mortal realm…and neither Man nor Demon nor Angel will be left unscathed…. What was to have been a victorious last stand against the demonic invasion of Entsteig has instead become a massacre. Only Siggard remains, a warrior unable to remember the final hours of the battle, driven by the carnage he experienced and the void in his mind to avenge those slain by the army of darkness. As he hunts the demon lord who butchered everything dear to him, Siggard also pieces together the truth of that terrible battle…and finds that his nightmare is only just beginning. An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated electronic game from Blizzard Entertainment. Intended for mature readers.
Award-winning author China Miéville (King Rat; Perdido Street Station; The Scar; Iron Council) claims that he meant Un Lun Dun for younger readers, but, like the Harry Potterseries, the novel will appeal to a wide range of ages. While it includes the basics of the genre — magic, monsters, quests, heroes — it breaks the mold in many ways. An urban adventure with a strong environmental message, the novel harkens back to London's Great Smog of 1952, which bridges the real and the fantastical. Miéville's playful, clever language and plot, reminiscent of Lewis Carroll's, also impressed most critics, though a few thought them contrived and tedious. "Finding it as a grown-up may not be the optimum way to stumble into UnLondon," concludes Salon, "but it's pretty miraculous all the same."
How far can a hero fall? Far enough to lose his soul? Dhamon Grimwulf, once a Hero of the Heart, has sunk into a bitter life of crime and squalor. Now, as the great dragon overlords of the Fifth Age coldly plot to strengthen their rule and to destroy their enemies, he must somehow find the will to redeem himself. But perhaps it is too late.
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm…and neither Man nor Demon nor Angel will be left unscathed…. Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a soldier of fortune and champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick?
An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning electronic game form Blizzard Entertainment. Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm…and neither Man nor Demon nor Angel will be left unscathed… Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artefact beyond his wildest dreams: the ancient armour of Bartuc, the legendary Warlord of Blood. But the mysterious armour has a soul. Now, pursued by demons who covet the dark armour for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever…
After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the…
WORLD OF WARCRAFT
Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught.
Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?
The Burning Legion has been defeated, and eastern regions of Kalimdor are now shared by two nations: the orcs of Durotar, led by their noble Warchief, Thrall; and the humans of Theramore, led by one of the most powerful mages alive — Lady Jaina Proudmoore.
But the tentative peace between orcs and humans is suddenly crumbling. Random attacks against Durotar's holdings suggest that the humans have renewed their aggression toward the orcs. Now Jaina and Thrall must avert disaster before old hatreds are rekindled — and Kalimdor is plunged into another devastating war.
Jaina's search to uncover the truth behind the attacks leads her to a shocking revelation. Her encounter with a legendary, long—lost wizard will challenge everything that she believes and illuminate the secret history of the world of…
New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.
From Publishers Weekly
Yi Fan's tightly woven story delivers a manifest message promoting peace and freedom. Starring woodland bird characters, the saga pits the tyrannical hawk Turnatt, captor of "slavebirds" whom he shackles and puts to work building his fortress, against the cardinals and blue jays. Though once friendly, these two benign flocks are now at war: Turnatt's soldiers have stolen eggs and food from each flock (the hawk eats a purloined egg daily, believing this will "keep death away"), and have led each camp to believe the other is responsible for the thefts. One of the slavebirds, a robin named Miltin, escapes to tell Aska, a brave young jay, about Turnatt's evil doings and his plan to enslave all the local woodbirds. Blue jays and cardinals join forces to vanquish the despot, a mission that entails several diverting twists, including a search for the necessary elements to summon the Swordbird, the "mystical white bird, the son of the Great Spirit." The author occasionally relieves the tale's ample tension with snippets of humor. While feasting with a traveling troupe of winged thespians, for instance, the cardinals and blue jays drive away Turnatt's marauding forces by bombarding them with bean soup and raspberry pies. Experienced readers will recognize the familiar allegory here, but the book will likely appeal to Redwall fans, and this young writer is worth watching.
From School Library Journal
Grade 4-6-The Stone-Run Country is in peril. The blue jays' Bluewingle tribe and their former friends, the cardinals of the Sunrise tribe, have gone to war. Each side believes the other to have stolen its food and eggs, little suspecting the malicious hawk, Turnatt, along with his hoard of crows and ravens. Now he is intent on forcing all of the local woodbirds to work on his magnificent fortress, and it's up to a variety of brave avians to upset the villain's plans. Their only hope lies in summoning the great warrior, Swordbird, to assist them in their time of need. Fan wrote the book when she was 11 as a response to a world at war; it goes without saying that she is very talented. However, the book essentially reuses old tropes in a new setting, making the plot, pacing, and characters more than a little predictable and, for all of its charms, the story is overly familiar. Dialogue runs to the clunky with lines like, "I'll get you, me and my crew will" and "You'll pay for that, scalawag!" The greatest credit should be given to the illustrator, who took the author's imagery and made it believable as well as attractive.
Nathaniel is a young magician's apprentice, taking his first lessons in the arts of magic. But when a devious hotshot wizard named Simon Lovelace ruthlessly humiliates Nathaniel in front of everyone he knows, Nathaniel decides to kick up his education a few notches and show Lovelace who's boss. With revenge on his mind, he masters one of the toughest spells of all: summoning the all-powerful djinni, Bartimaeus. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal the powerful Amulet of Samarkand, Nathaniel finds himself caught up in a whirlwind of magical espionage, murder, blackmail, and revolt.
After years of unprepossessing folderol--the wearisome Nine Princes in Amber retreads are depressingly typical--Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack--he of the magical blade--on weird collecting expeditions into the graveyards and slums of Victorian London; and--for a single hour each night--discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever.
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